Secret debugging tricks found in GTA San Andreas Mobile

From The SA-MP Wiki

Target

The main thing when debugging the mode is saving the location of the spawn points for vehicles and fighters, which will allow you to use them in your scripts.Name=”Getting_Started”>

Getting Started

  • Locate the San Andreas folder on my computer
Example: C:\Program Files\Rockstar Games\GTA San Andreas

  • Open samp_debug.exe.
  • Click Start Debugging.
  • So you’re at Sign Vinewood in Los Santos; The first cycle is to receive the transport.

    Spawning Name=”Spawning_a_vehicle”>vehicle

    /v [identifier]

    If you don’t know the family car ID, you can find it with the following command. The space next to the layer will cycle through the different cars.

    Save Vehicle Spawn Locations

    To save the location of an individual vehicle, sit down and drive it to a desired location, such as a driveway, and enter:
    /save [comment]

     /save Popular car LS
    

    Tips:
    *Comments are optional but help with countless different types of vehicles. You should be able to use one car for all your vehicle spawns, just change the vehicle id later in the market to save time. Save to computer
    * Avoid steep slopes, the machine may slip when spawning.
    * Leave enough space on the sides of the vehicle, especially if you plan to add the desired vehicle nearby. Park above ground and the vehicle can often be thrown into a strange perspective while spawning. +
    * Don’t worry about the color of the car, it may change later.

    Import Saved/Backups

    The command simply saves some of this information to a text file named savepositions.txt in My -> Documents GTA San Andreas User Files -> SAMP. (If you can’t find it, you can run the debugger as an administrator.) Open it up and you should see a list for them:

    AddStaticVehicle(565,1528.7856,-811.6795,71.5422,93.1689,53,53); // Access roadand LS is sometimes an expensive car

    If you want to change some properties, the layout might look like this:

    AddStaticVehicle(modelid,x,y,z,angle,color1,color2);

    For example, frequently changing the model ID from 565 to 420 will result in a taxi.
    And color alignment from 53.53 to -1, -1 made some cars random and not blue.

    Remember that saving player positions works the same way as vehicles, but there are a few additional types to consider.

    Cover

    First, you can change any of our player skins by using the full F11 and F12 keys to cycle through each one, or if you know the ID, you can enter it.

    /player_skin[id]
    

    When adding multiple skins for the same spawn location, it’s generally a good idea to keep just one skin and just review the rest and edit them all when copying to pawno.

    Save Command

    /save [comment]
    Example
    /save Grove's appearance.
    

    Interior

    If you decide to convince the player inside and out, for example in a particular store or house, you need to get the main interior ID if you don’t already know it. This is necessary because you need to set an internal id when the player spawns, otherwise you’ll likely spawn off the beaten path quickly. This command lists the current interior surfaces you are in:

    NOTE. Debug mode is required for more than just this feature!

    /inside

    • List of used truck IDs

    /vsel command

    /v = Generate automatically

    F11 and F12 = panning skins

    /save = save positions

    I don’t remember command

    There may be a /vsel option that will take you to the vehicle control screen. In addition, /save has two modes. One of them is the vehicle save mode – when you are in a vehicle you can select /save and it will add a line similar to:

    AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
    AddStaticVehicle(454,-1427.9684,1470.6309,0.5181,135.1407,-1,-1);

    And if it is a foot, then the current skin you are using and the coordinates of where you are are saved, for example:

    AddPlayerClass(modelid, float:spawn_x, float:spawn_y, float:spawn_z, float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
    AddPlayerClass(117,-1617.5673,1390.0602,7.1747,333.2159,4,1,23,170,30,300);

    The lines associated with it are saved in the savepositions.txt file, which is usually located in the GTA: San Andreas root folder. You can also start here with /save comment to save reviews with your saved locations. For the “save while walking” view type, something like /save spawn is usually done by Vagos:

    AddPlayerClass(player appearance details); //Vagos appears

    Useful trackingShow your work .

    Create CD
    mkdir Temp
    DC temperature
    see font ../...
    do

    Grand Theft Auto San Andreas may not have been as mainstream as GTA 5, but thankfully its relevance to pop culture is undeniable and many GTA fans still consider it the best installment in the series. Thanks to an ever-active tagging modding community, the 2004 classic has a few secrets.

    Even though some of the original games were released for the PlayStation in 2001, they have been ported and re-released many times since then. also available for 7th and 8th generation consoles.

    Despite the fact that the mobile version was released 4 years ago, dataminers and even modders have not yet discovered all the hidden cures. This latest discovery is far from well-known community member Vadim M, along with him, several other modders and users discovered a whole bunch of new cheats recently bought in the mobile version.

    Rockstar developed GTA Andreas San in much the same way as any other The base game shown in the tutorials, but the mobile port was handed over to War Drum Studios. During production, a debugging mechanism was used to greatly simplify testing and other processes, as is common in game development. However, this debugging mechanism should always be available if you know what you are doing so that it can access the special “tips”.

    The GTA games have a particularly long past, full of secrets and tricks, but the ones that Vadim M has uncovered are not ordinary. Instead of the typical invincibility via vehicle creation cheats, these laws can also allow you to create special items and weapons that are actually only contextually available in certain missions and are placed in different parts of a certain scenario.

    It is clear that such tricks don’t really exist. Mission-specific items can change the balance or completely break the game if used incorrectly. As for your current “scenario workaround”, the hints were meant to make progress easier, not moreA lot of people skipped entire workspaces completely.

    Using mobile in-game capture for cheats is a tricky business because it doesn’t pay. Because the port is based on the PC version, it accepts PC cheat codes, but you usually don’t have the option to enter them. To enable cheats, players must either connect an external keyboard or get a third party app (like Swiftkey, Slash, or Touchpal) that gives them access to a virtual keyboard while playing.